This game has stolen many, many hours of my time since RevStu recommended it some months ago. A colourful, physics-based shooty strategy puzzler thing, in which there is no plot.

This game's going quite well. There are no horrendously tight gaps to try to squeeze through, for instance.
Your laser cannon sits at the bottom of the screen rocking gently from left to right, in a kind of repetitive motion that reminds me of a senile old lady stroking a puppy which just wants to run and play outside in the mud.
You press your finger on the screen, and an orb (you see) fires out. That orb will bounce off the edge of the screens, and depending on where it lands, it will swell. Then the number three will appear in the middle, and you will have to fire another one. Of them. Hit an orb three times, and it vanishes. Except you’ve missed a couple of times, and now you’ve got a whole bunch of orbs to get rid of, and if any of them cross the line at the bottom of the screen, it’s game over.
Each orb has its own gravitational pull in one of the game’s modes, meaning that it’s not a simple matter of squeezing your shot through a gap; you then have to think about what will happen if your orb gets affected by the gravitational pull of other orbs.
It’s ludicrously addictive.
Pleasingly, the producers keep expanding the game as well; the most recent free update gave an entirely different game mode, along with online scoreboards. Mm.






